Caverns, Dungeons, Mines and Other Subterranean Places
Subterranean lairs, catacombs, dungeons, cavern systems and mines are common areas in tabletop roleplaying games and here is a collection of them.
Neanderthal Caves for a paleolithic family unit facing a stream.
Dhur Naal Dwarven Mining Complex, I was really experimenting with creating realistic ore cart track design in coming up with the extensive, multi-leveled mine.
Viet Cong tunnel rat system, this is the only Viet Nam era map I've ever done of a viet cong tunnel system.
Extensive Cavern System with surface entrance, uneven floors, pools of water, a chasm with a rock bridge crossing, a mushroom grove, and a deep underground lake with whirlpool drain below.
The Winding Way, a commission map for Kobold Press, of a cave system and tunnels.
Fire Cave deep in the bowels of the Earth near a pool of magma.
Blood Vaults of Sister Alkava, a commission players map for a Kobold Press adventure module
Sewer map for Legendary Games Trail of the Apprentice Adventure Path.
The Gauntlet, Legendary Games Trail of the Apprentice Adventure Path, map commission
Wyrm Sign - a dragon's lair inside a small cave system at the base of a cliff facing a deep mountain lake.
A Transit Station for a modern or sci-fi tunnel complex
Bomb Shelter/Bunker for a post-apocalyptic survivalist station
The Temple of Isa in Nifliheim, was used for a home game for the publisher of Rhune setting of Viking Stormpunk. An under glacier cavern system leads to this ancient temple where a giant is entombed from reawakening.
Ice Caves - also a melted tunnel in the bowels of a glacier, entrance via a broken surface pit seen on west side, pools of water, a split, and a shear where the ice broken sheared to one side, danger of closing the passage.